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If using the mentioned RenderTextureFormats in constructors or setters, the old behavior is kept the same. None should be preferred as a color format for depth-only RTs. Graphics: Enabled RenderTextureFormat.Depth and RenderTextureFormat.Shadowmap to now no longer convert to the obsoleted Auto GraphicsFormats, but to None instead. Graphics: Disabled support for Auto GraphicsFormats as it is now obsolete.
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Shadergraph: Enabled Shader Graph Canvas Master Node to allow users to create UI shaders for Canvas in HDRP, URP, and Built-in.ĢD: Enabled the SpriteRenderer size property to be protected from +/- Infinity and NaN assignments.Įditor: Enabled hiding the Non-Power of 2 control for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps. Package Manager: Implemented right-clicking on documentation/changelog/licenses button to show Open in browser and Open locally. The tool is meant only as a production tool for lighting artists and won't be saved in Build. The Color Checker is an object that the user can add through GameObject > Rendering > Color Checker Tool. New 2023.2.0a16 Entries since 2023.2.0a15 FeaturesĮditor: Added the Color Checker, which is a tool used to calibrate lighting and post process. Vulkan: Oculus Quest 2 build does not work when built with Vulkan Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects - Legacy: Crash on ParticleSystemUpdateData::Release() when opening or playing a Particle System prefab Visual Effects: Opening VFX Graph assets causes flickering of Editor windows Note that this does not make VFX Graph supported on BiRP. VFX Graph: Fix error when trying to open a VFX asset without using an SRP. URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways Project Browser: Project Browser shows package resources when package visibility is disabled
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Metal: Rendering freezes when the orientation is changed
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Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĬontextual Menu: Editor crashes during the scrolling through the menu when Context Menu Auto Expand Delay is set to 0Įditor: fix resize minimum size on undocked windowĮditor: Fixed a VisualElement scheduler that may not run tasks in order when throttling.Įditor: Fixed GameAssembly build script for Xcode project generated on Windows
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